Vague kernel exception on D3D11DeviceContext Update Subresource
I am developing a class for displaying 10-bit video streams using D3D11.
The solution I went for was to render each frame as a texture to a quad.
As such I have a function for updating the frame/texture from a YUV
surface:
void tenBitDisplay::SetTextureData(short int *yuvData) {
unsigned int size = m_width * m_height, chromaSize;
short int y1, y2, y3, y4, u, v, r, g, b;
DWORD *data;
chromaSize = size * 0.25;
data = new DWORD[size];
for(unsigned int k = 0, j = 0; k < size; k += 2, j++) {
y1 = yuvData[k];
y2 = yuvData[k + 1];
y3 = yuvData[k + m_width];
y4 = yuvData[k + m_width + 1];
u = yuvData[size + j];
v = yuvData[size + chromaSize + j];
convertYUV(y1, u, v, &r, &g, &b);
packRGB(data, r, g, b, k);
convertYUV(y2, u, v, &r, &g, &b);
packRGB(data, r, g, b, k + 1);
convertYUV(y3, u, v, &r, &g, &b);
packRGB(data, r, g, b, k + m_width);
convertYUV(y4, u, v, &r, &g, &b);
packRGB(data, r, g, b, k + m_width + 1);
if (k!=0 && (k+2) % m_width == 0)
k += m_width;
}
if (m_pTexture2D != NULL) {
m_pImmediateContext->UpdateSubresource(m_pTexture2D, 0, NULL,
data, m_width * 4, 0);
}
free(data);
}
Everything executes fine up until it reaches the
m_pImmediateContext->UpdateSubresource(m_pTexture2D, 0, NULL, data,
m_width * 4, 0); call. At some point during execution of this method, the
following exception is thrown:
First-chance exception at 0x751EC41F (KernelBase.dll) in app.exe:
0x0000087D (parameters: 0x00000000, 0x0273D328, 0x0273C760).
If there is a handler for this exception, the program may be safely
continued.
I am guessing this is a problem with the heap, stack or something else to
do with memory. I just can't figure out what precisely, and I have never
encountered such an issue and don't really have much knowledge about where
to start with debugging it. I have checked the preceding loop to make sure
there is no overrun on the buffer and everything is fine.
No comments:
Post a Comment